While similar, these options revolve around the same concept. They both tell a story using pictures, but aren't simple like a child's picture book. This involves less critical/evaluative thinking. Graphic novels can be done in traditional story form or have multiple pictures per page and usually are final like a novel is. Comic books are written in strips and speech bubbles and are periodical, meaning they leave the reader hanging.ese pictures are hand drawn most of the time and are much more involved than a child's book.
A digital story book is basically a traditional storybook but in digital form (well, duh, Miss Thornhill!), but offers a way for people to view the story without risking a papercut. The digital story book can bring your pictures to life and allow the story to be easily accessible wherever the reader may be. This allows for your story to reach a wider audience. It also helps with people with disabilities and different ways of processing information than you may not have known about. These sites to offer an option to have a hard copy of your story printed and bound for a fee.
Like Windows Movie Maker, but way easier, Animoto helps bring a story to life by allowing the user to create a movie. The user as the option to upload his/her own pictures, background music, and fun editing tools to liven up any story. It's easy to use and allows for easy accessibility around the world. IF YOU CHOOSE ANIMOTO, then you must include a paper copy of the story. This can be an outline/storyboard of the story.
This is an easy to use site, similar to Prezi, that allows the user to code a game without using any actual code (e.g. CSS, HTML, Java) but allows for the user to "upgrade" to using code when the user is ready or interested. The original idea was to create "choose your own adventure" story games, but the system can be manipulated into linear stories and qualify for the digital story convention.
TWINE Starship FABULOUS (a complete Twine game; does require a download to play the actual game)
2) Rough Draft:
Write the story first! The story must include the major story elements;
Character: These should included well developed round/dynamic character(s), and flat/static characters. Keep the characterization lessons in mind! Characters are often based on people authors know or on multiple people. Watch this video for some insight (because it's better to learn from the master of character development than anyone even though he swears):
Setting: The setting could be a factor into how your characters react and interact with each other. This is the location of the action!
Plot: This should have a well developed and interesting beginning, middle, and end. This is the body of the story! A well developed plot hooks readers and ensures the book is never put down until the end.
Conflict: This is the problem the characters are trying to solve. It also include the climax, where all the action peaks before dropping off. This video tells of the different kinds of conflict and should be an easy to understand review.
Resolution: THE END. It sums everything up in a logical way.
IMPORTANT INFORMATION: Be sure to check to make sure you aren't using any pictures, storylines, or any other material that would violate the Copyright and Fair Use Agreement. Watch the Prezi in order to familiarize yourself with the agreement and to stay legal!
3) Production:
Revise the original story and begin to create the final product using one of the methods listed. If it turns out the method your quad originally chose isn't going to work well with your story, this is where you change it! It's okay to change. It's inevitable, and that's just the way it is
4) Presentation:
You will present your story to the convention audience (the class). The quad will take turns reading the story, being animated and in character, and a Q & A session will be held afterwards. This is just like a panel at any convention, so treat it like one. The quad must be dressed professionally and maintain a proper attitude during the presentation.
Follow this map! This is a guide to help your quad complete the required tasks and lead you to entrance in the Digital Story Convention.
1) Research:
Follow the links below to discover which method your quad likes best in order to properly tell your story.
Turn in a story map or graphic organizer once the research is done, and the begin on your story.
Graphic Novel/Comic Book
While similar, these options revolve around the same concept. They both tell a story using pictures, but aren't simple like a child's picture book. This involves less critical/evaluative thinking. Graphic novels can be done in traditional story form or have multiple pictures per page and usually are final like a novel is. Comic books are written in strips and speech bubbles and are periodical, meaning they leave the reader hanging.ese pictures are hand drawn most of the time and are much more involved than a child's book.
Digital Storybook
A digital story book is basically a traditional storybook but in digital form(well, duh, Miss Thornhill!), but offers a way for people to view the story without risking a papercut. The digital story book can bring your pictures to life and allow the story to be easily accessible wherever the reader may be. This allows for your story to reach a wider audience. It also helps with people with disabilities and different ways of processing information than you may not have known about. These sites to offer an option to have a hard copy of your story printed and bound for a fee.
Why Use Digital Storytelling?
StoryBird (A resource to creating a digital story)
MixBook (Another resource for creating your digital story)
Animoto
Like Windows Movie Maker, but way easier, Animoto helps bring a story to life by allowing the user to create a movie. The user as the option to upload his/her own pictures, background music, and fun editing tools to liven up any story. It's
easy to use and allows for easy accessibility around the world. IF YOU CHOOSE ANIMOTO, then you must include a paper copy of the story. This can be an outline/storyboard of the story.
ANIMOTO
Example of a finished ANIMOTO
Twine
This is an easy to use site, similar to Prezi, that allows the user to code a game without using any actual code (e.g. CSS, HTML, Java) but allows for the user to "upgrade" to using code when the user is ready or interested. The original idea was to create "choose your own adventure" story games, but the system can be manipulated into linear stories and qualify for the digital story convention.TWINE
Starship FABULOUS (a complete Twine game; does require a download to play the actual game)
2) Rough Draft:
Write the story first! The story must include the major story elements;IMPORTANT INFORMATION: Be sure to check to make sure you aren't using any pictures, storylines, or any other material that would violate the Copyright and Fair Use Agreement. Watch the Prezi in order to familiarize yourself with the agreement and to stay legal!
3) Production:
Revise the original story and begin to create the final product using one of the methods listed. If it turns out the method your quad originally chose isn't going to work well with your story, this is where you change it! It's okay to change. It's inevitable, and that's just the way it is4) Presentation:
You will present your story to the convention audience (the class). The quad will take turns reading the story, being animated and in character, and a Q & A session will be held afterwards. This is just like a panel at any convention, so treat it like one. The quad must be dressed professionally and maintain a proper attitude during the presentation.